So, I've been working on some arcs in my head, and I'm test driving a few of them, and they get mixed responses so I thought I'd pose a question to some MA veterans.
When building/playing missions, do you prefer to make missions that match the speed and playstyle of average City of Heroes missions, or do you like to mix it up and take non-conventional approaches?
Do you like to throw in unlikely enemies to make the missions fresh, or do you find that unbalanced badguys make the missions more 'unfun' than 'challenging'?
Do you, or would you consider throwing a red herring objective into a mission (e.g. a glowy that does not need to be clicked to complete, but if clicked throws some ambushes at the players)? Or is that dirty pool?
I like playing arcs for the story, and I don't want a too-hard mission to detract from what adventure I'm trying to convey, but like frozenrhino
and I talked about over lunch today, most of the time if a bull-headed scrapper-locked team would just step back and use some tact, even difficult missions become quite playable. It's just not an XP meat grinder experience like most of the normal content.
Anyways, what are your tangible experiences? Go wacky with the mission settings? Or reign it back a bit and try to keep it as playable as possible?